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Devil Got My Woman Ghost World (2001) Directed by Terry Zwigoff; screenplay by Zwigoff and Daniel Clowes, based on Clowes' graphic novel; starring Thora Birch, Scarlett Johansson, Steve Buscemi Reviewed by Mike Hertenstein
It was just too perfect a segue into the film. Scene One: a high
school graduation sponsored by Hostess Twinkies, Tropicana Orange Juice
and Dunkin' Donuts. The blank-faced graduates don't "get it": the dorky
Spice Girls (I guess) imitation "rap" or the lame valdictorian speech ("High
school is the training wheels of the bicycle of real life") except for
Enid, who rolls her eyes and exchanges a knowing glance with the only friend
she has who does get it: Becky. We realize these girls wouldn't have
made it without each other and are pleased to meet them, since, of course, we all
"get" it, too.
And who can blame anyone for ducking behind a wall of irony to protect
themselves from omnipresent, seemingly omnipotent, corporate bloodsuckers
seeking whom they may devour? The chief irony is that they call us
the consumers! unless you consider the sheer tonnage of
advertising messages we're all force fed daily. Media watchdogs like "Adbusters" call ours a
"toxic
culture" and point to studies linking such slime with a rise in drug use, eating
disorders, school shootings, and a virtual "epidemic of despair."
Ghost World is haunted by that despair and the possibility of rising
above it: meanwhile reminding us that the lofty heights of irony are too cold
and airless to support a truly human existence.
After high school graduation, Enid and Rebecca keep going for awhile on
inertia; they visit the same old haunts, play the same old games: Bait the
Dorks, Skewer the Phonies, Collect the Freaks. They mock Melora (who is
waaay to perky) in unison. Exchange witty repartee about "Wowsville," the
"Authentic 50s Diner" where the jukebox plays rap. Spend a carefree
afternoon chasing after the weird-looking couple Enid is absolutely
"positive" are satanists.
They live their lives in quotes. Susan Sontag described this sensibility in
a famous essay on "camp": to be detached from society, a spectator, finding
all of life a joke or a game especially people too stupid to get it.
Indeed, sincerity or naivete is of the essence to camp, says Sontag: true
believers in anything are the campiest of all.
Of course, "camp" can break a couple ways: into a shallowness in the observer
as deep as the observed, for one; it can also cover depths of secret longing
for both innocence and acceptance.
Rebecca, we (and Enid) soon realize, despite her superior pose, will
eventually parlay her good looks into a compromise with her consumer destiny:
as another character says: "It's America, Dude. Learn the rules." And a
keen eye for the dorks turns out to be excellent training for zeroing in on
brand names.
But Enid can't play by those rules: maybe it's just because she's too pudgy
to think about chasing the consumer ideal: in any case, her relationship with
Becky is as doomed as any based on fear of being conned. Her entire
life is ending, and Enid is being forced to stop spectating and
choose. In that sense, Ghost World functions as an old-fashioned
coming-of-age film. But when you consider the "real world" Enid is hesitant
to join, there seems to be more going on here than just a refusal to "grow
up".
Comix are key: Enid's sketches were drawn by the daughter of legendary
underground artist, R. Crumb, who Zwigoff featured in his previous film.
Crumb, like its grotesque subject, was controversial in the
sense that some people question whether psychotic self-loathing and twisted
sexual fantasies do much more for viewers than bring them down to the
degraded level of their miserable source (though Crumb's freakishly
dysfunctional relatives made him almost seem normal.) Ghost World
itself began as an underground comic, based on graphic novels by script
co-writer Daniel Clowes, whose loathing of the suburban wasteland is infused
in collaboration with Zwigoff with a humanity not often known to survive long in
the underground.
Credit for the warmth of this film goes mostly to bug-eyed and buck-toothed
Steve Buscemi, the most Crumb-like human outside Crumb himself, whose
understated performance as outsider reveals a human on the inside. Seymour
is the poor dork who shows up at Wowsville after Enid and Becky play one of
their favorite games, answering the most pathetic personals in the paper. "He
should just kill himself," concludes Rebecca. Seymour sometimes feels like
it, since he "can't relate to 99% of humanity." But Enid is part of other 1%:
"He's the exact opposite of everything I hate."
By now, Enid is as weary as we are of the girls' predictable mocking schtick.
Seymour's naivete is refreshing: he responds to Enid's vulgar irreverence
like he's afraid of being struck by lightning. And he connects with mass
society without being a mindless consumer: Seymour (like Crumb and Zwigoff)
collects obscure blues records, such as Mississippi bluesman Skip James's
"Devil Got My Woman." The shocking possibility of authenticity slows what
was becoming for Enid a slippery slope into despair. That her relationship
with Seymour does not end in fairy tale fashion keeps alive the possibility
of authenticity for the rest of us.
Buscemi's is the most genuine and steady presence in the film; the other
performances range between realistic and intentionally over-the-top,
achieving when either style works (which is mostly) two kinds of
authenticity. It seemed to me the 53-year old director was trying to balance
the vitality of an unvarnished documentary with the greater artist control
afforded by traditional narrative; it could be argued that some occasional
bad timing and jumpy cutting worked to underscore the underground feel.
Of course, have yet to see the Ghost World DVD. And you can
buy now your official Ghost World soundtrack CDs, original
comics and illustrated screenplays, or visit the web site with the killer
Flash ® graphics at www.mgm.com/ghostworld/. But all that may only
demonstrate the supreme confidence and ingenuity of the culture industry,
which can so deftly turn dissent into commodity. If we were Enid, we might
paraphrase a recurring question asked on background televisions in Ghost
World about oil companies, "Is it crazy for a media congomerate to
care about the toxic culture created by relentless commodification?
We don't think so..."
But, of course, we are Enid, in a way, or face the same problem: how
do we escape the relentless falseness of the world in which we live? Ghost
World offers no real answers: and while some will describe the film's
ending as escapism, there may have been no simple answer which could have
been offered that wouldn't have falsified the entire film.
(I keep hearing in my head some reader suggesting that Enid's escape would
have been turning to Christ. But this film could have been done the same way
with only "Christian" products and platitudes. And, judging from his
treatment of born-again Christians in Eightball comics, Daniel Clowes
would have been well-able to script that version, too.)
Finding a way to be in, without being of, the consumer society
is everybody's problem.
Or it should be.
Ghost World is an amazing film if only for asking so many great
questions: Is it that the rest of the world is unreal, or am I? What does it
mean to "get it", if "it" is something most people don't "get"? And even
though I hate living in a society that turns people into objects, don't I do
the same thing?
Questions not directly asked by the film rise up like ghosts between the
lines: What are the long term consequences of saying "No" to a consumer
culture, and how long can I keep it up? If nothing is sacred, then why am I
so attacted to those who think some things are to innocence? And if my
fear of shallowness is really a fear of non-being, am I ready to take the
necessary risks for depth?
The most haunting unasked question is this: if media conglomerates can turn
self-criticism into just one more product, can audiences, too? Is it crazy
for an audience numbed into submissive consumption to care enough about
authenticity to become authentic? We don't like to think so.
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